The game that we know today as pompom is an enlarged version of another, developed for a game jam organized by Game Makers Toolkit and called Walkie Tori. The idea is the same: instead of controlling the protagonist (here a hamster named Pompom and embarks on a risky mission to save his human friend, kidnapped by a Gatuno group of spatial pirates), you are modifying the level for, first, avoid falling into vacuum and getting it from healthy and except for the goal; and, second, to get it pick up as many coins and carrots as possible. It is an eccentric design and in which there is a lot of audacity that moved some of the most memorable games of 16 bits, of that super nintendo to which Willem Rosenthal, the creator of Pompom, has so much love. The reference is obvious (at times, the winks to Super Mario World almost seem excessive) but the execution is much more remarkable. Without you can do anything to avoid it, Pompom advances through the levels with a great decision and wit...
The original slogan was If its in the game, it really is in the game meaning that what you see in Online games, you may have that in the Online games, it was later on shortened and changed to involve Online games in the starting, the which means would be the similar but sounds cooler.