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Wow-Guide: Anduin in the RAID Mausoleum of the first (LFR, normal, heroic)

With the King of Allianz an epic struggle in Wow is waiting for you, which would easily go through the mausoleum of the first as an end boss. In three phases and two intermediate phases, her to purify Anduin to purify, and to break the influence of the chairman. We do not just have to face his abilities, but also get a reunion with an old acquaintance who attaches us to his own attacks.

Lichkönig Arthas engages in the fight in a sense. In any case, you would not only have to set a long, but also fast fight. Because the speed in which you will face with the different skills, even in heroic mode already corresponds to a mythical fight. And that, although the fight has already been strongly generated several times.

Anduin Short Guide

  • Tanks change annamin regularly between themselves!
  • Game the treacherous star!
  • Heals the daring barrier away by putting all in!
  • Remove Blasphemy by gathering different colors!
  • Half RAID is hungry from Konigsgram and takes care of the adds "below"!
  • In the intermediate phase, you bomb all adds away and brings as much harm as possible on the remnant of a fallen king!
  • In Phase 2, you pack the adds in control effects and kills one after the other! Be sure to interjust them!
  • In Phase 3, your hopelessness is controlled by the flame of hope!

Anduin Wrynn - Video Short Guide

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Phase 1: Royal Gray Hungert

At the beginning of the fight you only have to do it with Anduin. This receives a buff for each successive melee attack on the same goal, which increases its attack speed, which requires regular fuel tank change. He also distributes word of domination: pain \ - a debuff that has to be healed. Random players will also be aim of Teivenian star. Anyuin fires a dark bullet in the direction of less player, which then returns to him. You should dodge this star if you do not only cause high damage, but also stop attacking a few seconds.

The Allianz King also manifests a dark area called a buried barrier. This remains 30 seconds. Thereafter, she explodes, adds high damage to each player and misses healing absorption. But you can prevent that. For this, several players have to go into the barrier. 50 percent of the healing, which these players receive, is then diverted into the dome. If you have the entire healing absorption of the dome (which depends on your RAID size) "healed", then disappears. If you do not make that, you collect the area damage and the absorb sign. The latter is lower, the smaller the barrier when leaving. The golden balls have to be bullets to the black balls. Two same-colored balls touch each other in the air. Source: external content

Anduin Wrynn Raid Guide - Normal/Heroic Anduin Wrynn Sepulcher of the First Ones Boss Guide The most dangerous in this phase is the blasphemy. Anyduin distributes several debuffs in the RAID, which after a short time as a light or darkness disengaged. You have either a golden or a black mark over your head and a single-color ring around you. After six seconds, players explode and kill themselves and all players inside the small ring. To get rid of the debuff, a darker and a golden player must always touch. But that's not so easy, as the explosion not only triggers at the end of the term, but also when you touch a player with the same label. Incidentally, in the case of mythical mode, you may not touch any other player with that - that could be funny.

Royal Gram Hungert...

... not only is the name of the first phase, but also the most important ability of Anduins is so named. At regular intervals, the king raises his weapon and dyes the area in front of him. A short time later, he suggests and causes damage to all players in the area and banish them into another level. There it gets the players to do with three different adds to do to take care of them. For this you only have 35 seconds before you get an Anduin back up. Half RAID must be hungry intentionally by Königsgram - the other half should not stand in the surface. Source: external content

  • Anduin's desperation must be fueled and killed. He regularly reduces the preserved healing of all players and causes space damage.
  • Anduin's hope : These four adds must be kept healed before reaching the edge of the platform. Before you have to smell the magical effect. This buff slows them strongly, but also reduces their preserved healing by 100 percent (only heroic).
  • Anduins Doubt : These four adds must be killed before reaching the middle.

Both the adds of the healers and those of the damage distributors can be assigned with various control effects, which should make life easier for you.

In the "lower" level you get it with some adds to do. Source: external content Any ADD grants Anduin's willpower if you killed or healed it. The tank add 20 points, the remaining five points each. So, if you play perfectly, you can recover 60 points of willpower at Anduin. This is important because the first phase continues until Anduin has collected 100 willpower - in the optimal fall according to two "kinggram" phases. You do not want to wait much longer, because with a hopeful breaker, a debuff is slowly stacked on all players, causing rising damage and is only reset in the intermediate stage. By the way: For the two "Königsgram" phases, you need two different groups of tank, healers and DPS - as they receive a debuff after visiting, who is killing you at the next hit by Konigsgram guarantees.

Intermediate phase: a fallen king

Anduin jumps to the center of the room and rugged him the remains of the fallen king, who not only randomly remember the Lichkönig. 100 percent of the damage that she brings in this intermediate phase to the overrest suffers from Anduin. In any case, the damage in this phase is enormous. Earning winter increases the area damage every five seconds that you are exposed. The two tanks must also change the fallen king between themselves, as he increases their suffered physical damage again and again.

All this would be relatively easy, especially since Anduin does not use his other skills - he is quasi afk. However, thanks to army of the dead, there are plenty of adds in the arena, with which you have to deal with. In normal mode, these are just the devilish souls. These jump wild from player to player, creating a little damage and reduce the healing received by three percent - both applies to all players within eight meters around the real goal. Stupidly this effect is stackable. So you should be a bit distributed, so that not all will always be hit, but at the same time so close that you can bombs the adds well. In heroic mode, the adds explode at their demise within four meters, which makes the whole thing a good piece of tricky.

In addition, you will still get it in the higher degree of difficulty with the monstrous soul. This larger ADD must also be fueled and causes more damage, the less life points it has. Shortly before death, it also tries to act a magic, which will wipe you pretty sure, as it causes massive damage while preventing healing for ten seconds. Kill it quickly as soon as it implements his final spell. Fortunately, the addiction loses one percent of his life points every second, which makes it easier to kill.

After about 60 seconds (if the overrest has collected 100 energy), the intermediate phase and anyuin will be active again. By the way, the adds do not disappear. So it's your decision whether you prefer to bombing the adds to save on number, or prefer to do a lot of damage to the overrest (and thus on Anduin) brings. The latter shortens the fight, but makes the beginning of the normal phases very chaotic and difficult.

Phase 2: Gloomy reflections

The second phase is almost identical to the first. However, there are a few serious differences. On the one hand falls in the normal mode of treacherous star, which you had to dodge before. On the other hand, blasphemy (the golden and black markings on players) is replaced by gloomy reflections. In doing so, images of Anduin on the platform arise regularly, which work mental horrors. You should definitely interrupt this magic. If he goes through, suddenly damages damage for eight seconds and also runs uncontrolled with a fear effect by the area for just that duration. As a result, not only do you have a lot of damage flutes, you can not play any of the other mechanics and run the risk of stumble from a fear effect to the next. Fortunately, you can prove these adds with control effects. So pack them in ice traps or the like and skin one after another. If you have brought Anduin to 100 willpower again, the second intermediate phase begins.

Intermediate phase 2: March of the damn

In principle, it is a repetition of the first intermediate phase to which another ability is added: the march of the damn. Ghost shapes walk across the room, which you must necessarily avoid. You can not kill them, but suffers massive damage unless you touch them. This makes the dodge of the screensing adds and the explosions of course not necessarily easier.

Phase 3: Moment of the transparent

In the last phase, Anduin loses much of his previous skills. What remains only the treacherous star, which you still need to dodge, as well as the mechanics requiring a tank change. The hopeful breaker remains, but will become authorized hope breakers. This only changes just how quickly the debuff is stacked on all players - that happens considerably faster than before and makes a hard DPS check out of the final phase.

In return for the dropping capabilities, hopelessness and flame of hope are added. The latter is a debuff that is regularly worked for all players. This debuff causes moderate damage. When he runs after 30 seconds (or touches a player who is also affected by this debuff), then it explodes and causes fatal damage to you and all players within eight meters. To remove this debuff, there is only one way: the flame of hope.

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With this spell, Anduin places a golden barrier. If a player enters this barrier, then shrinks a piece, hopelessness is removed from the affected player and the whole RAID suffers three seconds of high surface damage, which is also stackable. So you have to think exactly when the players should remove their debuff and how long the healers can compensate for that. Towards the end of the fight, it may make sense to simply die the affected players so that the area damage is missing - but you have to decide. In any case, in the final phase of the fight, a very intense race awaits you against the time and against the manaaste of your healer. Therefore, the motto is in Phase 3: Cooking Heldentum / Combat Rush or Time curvature, enabling all Cooldowns and defeated Anduin before being in the dust.

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