As killer Indead by Daylight you can sometimes be really bonded. But a hunter shows how to exaggerate it.
Experiencing Dead by Daylight as killer means stress in most cases. Especially in the better ranks, the surviving the killer likes to dance around the nose. It means to keep a cool head and also to know when to set a pursuit or change your own plan.
But sometimes every player probably fails into a tunnel view and refuses to see the defeat in the current situation - like this hunter.
What to see there? The clip from the user DutchEditor to RedDit shows a chase between Hunter and Survivor in the Hospital Map Lery's Memorial Institute. Because the sequence is so long, the played speed is even increased dramatically.
The whole thing even lasts so long that the persecution continues through a complete exhausted cycle of the survivors, so that they can use their sprint boost twice in the same persecution. Since exhaustion only degrades, while you go or stand, the already a rough insight is granted how long the persecution must have been - several minutes.
Why is that bad? The hunter go out early in the video the throwing axes, which loses their ability to quasi - they would have to fill up the axes on a cabinet. Therefore, the hunter can only rely on their melee attack. That in turn is difficult as the hunter has a lower movement speed than many other killers.
She tries to trick the survivors, but this simply plays better. Again and again she jumps over the palette and does not fall in to the Mind Games of the Hunter, which are more questionable in nature, as the survivor permanently can see the other side of the barrier.
In addition, the hunter refuses to simply destroy the palette, which would ruin this safe place of survivors - at a cost of a few seconds.
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Had the hunter at all a chance? Basically yes. The destruction of the palette would probably have led to the survivors out of sight, but she could have dealt with the problem with the Bloodlust mechanics (bloodrausch). If she has simply persecuted the survivors in one direction, without several times the direction to change, his movement speed would have increased by bloodrust after a while, so they would have caught the survivors guaranteed.
Despite everything, this is a pretty impressive example of how long a single survivor can engage in the killer when the survivor plays well and the killer is too stiffened to a target or not playing optimally.
In addition, you should not forget the heroic use of Feng, which in the end even catches a stroke of the hunter, so that all salvation can escape from the map.
Have you already experienced something like this in Dead by Daylight? Or are your chases usually end up significantly earlier?
Soon there will be a new killer - Pinhead already comes in a few days in Dead by Daylight.
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