I know, it seems obvious, easy and superficial to start a review of humanity by immediately referring to CIVILIZATION VI from Sid Meier, but what else can you do? After all, games like Humankind and, recently, Old World, essentially focus on the fact that players know the mechanisms of the CIV games. This shortens the learning curve and allows 4x long-standing veterans to focus on new items as games like Humankind bring to the table. And humanity adds, indeed, a handful of new ingredients to what has long been a pretty standard recipe.
At first glance, however, things are very similar, with the opening track vaguely influenced by the music of the world and a beautiful colorful card largely hidden by a fog of war. Instead of choosing a civilization, however, you start with a neolithic tribe of hunter-pickers - the first and one of the most interesting of the new ideas of humanity. Your faithful small tribe explores the map in search of resources and technologies, engages in skirmishes with animals and other tribes and finally becomes ready to base a permanent home and to go through the carousel of 200 rounds of progress towards the stars. It is only when the hunters-pickers are ready to settle as you choose one of the ten cultures, and one of the other ideas of humanity - and perhaps better - the new ideas are that you Can change culture to each era of historical evolution, keeping things like wonders and bonuses from the previous steps in place. It is great to be able to make the change if you find that a culture or another does not suit you or does not suit you. Of course, being able to play the marele between crops does not allow a coherent drama line.
While the majority of the moment's gameplay in Instant will seem quite familiar to CIV VI players, there are few other new things to which veterans will pay special attention and understand. Influence is a resource / statistic that limits your ability to develop on the map, and is significantly important in diplomacy, and becomes particularly important when you want to support the war. Stability is another essential resource and, if it is not respected, it will limit the growth of your city. Armed conflicts are also treated a little differently than in CIV VI, and will particularly appeal to those who appreciate the exterminate aspect of 4x games. The battles are much more practical and participatory, with scarcins divided into several phases. Although novices and impatients can ensure that the computer automatically resolves conflicts, choose the correct type of unit and deploy them using altitude and variable terrain is very fun, winning or losing. And when it comes to winning or losing, humanity includes a single victory condition, the renown amount of a player after 200 rounds. Although it certainly moves away from the plethora of victory options in many 4x games, the easy availability of accumulated renown also means that it is quite easily possible to win before reaching the final era.
Aesthetically, humanity is polite and sometimes inspired. The enlarged map of the game is exactly what you would like it to be, colorful, detailed and interesting to explore and reveal, and when the colonies are transformed into sprawling urban centers, it captures the flavor of culture as planned. The fully enlarged map works well to delimit large-scale borders and territorial regions, but the average distance card is dull and lack of information that makes it particularly useful. New World has been distinguished by focusing on personal stories (at least to some extent) people, but that there are excellent and engaging narrative narrative events that add an unexpected excitement to debates, in general, Humanity feels dramatically sort of bland, not helped by a competent dubbing but which can not capture the unique flavor of each culture.
It is quite difficult to create a game that proposes to follow the journey of the humanity of the Neolithic in the 21st century and beyond without recognizing the way the technology has led to the progress of society, as well as to take into account the devastating and deleterious effects of resource consumption. and climate change. Pollution is mentioned in the game, without associated penalty, and climate change is a factor but only for a fixed number of tours and at a modest cost.
Although humanity can not compete with the current state of CIV VI with all the major extensions of this game and the wealth of DLCs, it must be remembered that at the launch, CIV VI was a pretty basic product. Humanity is a solid, if not particularly revealing interpretation, of what has become a pretty sclerotic genre. Its changes - especially the Neolithic opening scene and its combat systems - are not spectacular changes, but they are enough to attract the attention of an experienced 4x player. Like our ancestors hunters-gatherers, humanity (game) is partial.
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