This guide will show you the best graphics settings for Kena: Bridge of Spirits for PC of Media-Low-range Games. You will have a more fluent experience in the game and could also help you eliminate several performance problems, if you have any, of course.
The best graphics configurations for Kena
After delaying three times since 2020, Kena: Bridge of Spirits finally launched. I m not sure if this game was one of the most expected 2021 or not. But it was definitely for me. Kena was announced at the beginning of 2020, and she wanted to have this game in my hands since then. The game looked extremely awesome at that time, it looks extremely awesome now. In fact, I can say safely that Kena: Bridge of Spirits is one of the most beautiful games I have seen to date.
I played Biomutant a lot and I loved it. Kena brings a similar artistic style, but more refined. The animations are fluid and the mechanics of the game is fluid. The game is based on Unreal Engine 4, so there is nothing to complain about in the Graphics Department. Normally, the Titles of Action and Adventures in third person like these are not launched for both PC. Kena is undoubtedly a breath of fresh air in this world full of FPS titles.
In general, the game works very well on the PC platform. I tried the game into three different systems and I did not experience any unnecessary blockage or freezing. But, as we all know, not everyone is sitting with a high-end platform. And this is where the PC games shine. You do not always need an expensive hardware to play, as you can modify the game graphics settings you want to play and then get the best performance, even if you do not have a high-end game. Game platform. Let s see now the Graphics Configuration Guide for Kena:
Graphics Configuration
Window Mode: Full Screen (It is always recommended to run the full screen, because it does not lose performance) Resolution: 1920 × 1080 (This configuration would also provide good performance at 1440p. But the experience will not be so fluid) Graphics API: DirectX 12 (I reviewed DX11 and DX12 thoroughly, but I did not see any difference. However, change to DirectX 11 if the game is blocked) VSYNC: Deactivated (blocks the game at 30 fps after a scene, for some reason) QUALITY: CUSTOM Visible Ranger: Medium (very demanding configuration. Set it on low if you are using a GPU similar to the GTX 1050 Ti) Screen Percentage: 100% (Do not play with this. Download This could make the game blurred) FPS limit: 60 (This would reduce stuttering and unstable frame speed problems by a huge margin) Depth of field: limited (has a minimum effect on performance. This is more a personal preference) Motion blur: deactivated (I do not like it, so I do not use it. Personal preference) Volumetric fog: Medium (a demanding configuration. You will find many VF in Kena. Adjust it to low if you are using a GPU similar to the GTX 1050 TI) Environmental occlusion: Medium (low, makes the game look really tasteless) Postprocessing quality: High (I saw no difference in performance between high and low) Textures: Medium (maintains a good balance between images and performance) Foliage: Medium (Medium is good. High and Ultra makes the game look a bit clear) Shadows: Medium (The shadows are demanding in Kena, because almost everything in the game has its shadow. But going down this more will make the game look bad)
Specifications of the test system
Graphic processor: ZOTAC GTX 1650 CPU: Ryzen 5 5600x RAM: 16 GB DDR4 3200 MHz Hard Disk: 2 TB 7200 RPM SSD: Blue 1TB WD Monitor resolution: 1920 × 1080 Graphics Controller: NVIDIA Game Ready V472.12 controller
Kena: performance analysis of Bridge of Spirits
minimum FPS (1% low) | Average FPS | FPS maximum --- | --- | --- 35 FPS | 51 FPS | 60 fps (blocked)
First, let s look at how the game is seen with the given configuration:
I tried Kena on three mine systems and the game worked without errors in all three. For my tests, the GTX 1650, the RTX 2060 and the RTX 3070, I do not think it makes sense to mention the performance of RTX 2060 and 3070 here, because the game runs without problems with the maximum configuration in these GPU. The GTX 1650 also did not disappoint.
Yes, sometimes I experienced some stuttering. But that is very common with the games made in EU4. Each time you enter a completely new area, the play tartamoves during a fraction of a second. FPS falls become more prominent right after you destroy a Deadzone Heart, or there are several enemies on your screen. But that is totally understandable, since a series of effects are produced at the same time. In general, I would say that Kena: Bridge of Spirits is quite optimized and should not have any problems playing this GPU game low as the GTX 1050 IT. If you wish, you can see my play video of Kena: Bridge of Spirits. The game runs on an RTX 2060 paired with a Ryzen 5 5600x: That s all folks!
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